The crew
You know the word.
Ask and answer carefully. Vote out every hidden player before they outlast you.
Field manual / 04 steps
Read the room. Protect the secret. Find the one who doesn't know.
Investigation protocol
A game takes a few rounds of five to ten minutes, for three to twenty players, with nothing to download.
Everyone in one room? Pass a single phone round the table and give one clue each instead of typing questions.
Play on one phoneEvidence 01
Create a room and share its code. Bring three to twenty players into the same investigation, and let the host pick the mode.
Evidence 02
The crew receive the secret word: a place, a food, an animal, a thing, a job or an activity. Shaksy gets no word at all. A Farebi gets a look-alike word that is close, but different.
Evidence 03
Take turns asking subtle questions. Prove what you know without exposing the answer.
Evidence 04
Vote one player out each round and reveal their role. A caught Shaksy gets one guess at the word. The crew wins when every hidden player is out.
Questioning guidance
Good questions reveal whether someone knows the word. Direct questions hand Shaksy the answer.
Interrogation memo
The crew
Ask and answer carefully. Vote out every hidden player before they outlast you.
Shaksy
No word at all. Listen for clues and blend in. If you are caught, one right guess at the word still wins.
Farebi
Your word is a look-alike. Sound like the crew, survive the votes, and win once you match them in number.